Skip to main content

Masked Blend

The Switch. Selects per-tile between two float inputs (A and B) based on a boolean mask.

Ports​

PortTypeDirectionDescription
A FloatInputThe value to use when the mask is True.
B FloatInputThe value to use when the mask is False.
Mask Bool MaskInputDetermines which input is chosen for each tile.
Output FloatOutputThe combined map.

Details​

This node is ideal for hard transitions, such as choosing between a "Craters" noise and a "Plains" noise based on a "Biome Border" mask.