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Surface 1D Noise

The Horizon. Generates a vertical surface mask using 1D noise applied horizontally. Everything below the calculated line is solid (1.0).

Ports​

PortTypeDirectionDescription
Output FloatOutputThe generated vertical mask.

Details​

This node is the primary way to create hilly terrain or cave floors. Unlike 2D noise which creates patches, Surface 1D Noise creates a continuous horizontal line that varies in height, filling everything beneath it.

Parameters​

  • Base Height: The average vertical position of the surface (0-1).
  • Amplitude: How far the hills deviate above and below the base height.
  • Frequency: Controls the horizontal width of the hills.
  • Octaves: Adds layers of detail to the hill shapes.
  • Reference Height: Optional. If set to a specific tile height, ensures the hills look the same even if the map height is changed later.